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 Post subject: 3D Ripper DX
PostPosted: 08 Mar 2010 22:25 
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Joined: 19 Dec 2008 19:02
Posts: 242
Location: San Diego
http://www.deep-shadows.com/hax/3DRipperDX.htm

Overview

With 3D Ripper DX you can:

- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.

3D Ripper DX supports only DirectX 9.x and 8.x applications. OpenGL, older versions of DirectX and software renderers are not supported.

Import plugin should work with 3DS Max versions 5.0-9.0 and 2010.


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